alchemist job change

Changes Weapon Crush on Sub to Rune Break, which now lower MATK Power by 60 instead of PATK by 30%. Upgrades Judgement to Crusade Judge, which changes the area and increases modifier. Upgrades Eye Drops on Sub to Ultra Eyedrops, which increases healing amount. Changes Burning Shell to Blizzard Magia, which reduces modifer, changes to Water Element, increases Charges, adds Strong vs Fire modifier and converts to 2-Hit Attack, Replaces Freezing Shot on Sub with Isis Rain, which 3-hit Water Missile Mag ATK within target area (Strong vs Fire), Upgrades Burning Shell to Flare Magia, which reduces modifier, increases Charges and adds Strong vs Wind modifier, Replaces Laser Snipe with Cure Light Bullet, which now Recovers HP & penetrating effect & raises own MATK for three turns, Replaces Flame Shot on Sub with Horus Burst, which Fire Missile Mag ATK (Strong vs Wind), Changes Burning Shell to Tempest Magia, which reduces modifier, increases Charges and adds Strong vs Thunder modifier, Adds new Skill Set Blast, which Powerful Wind Missile Mag ATK & moves target 1 sq back (Strong vs Thunder) & nullifies Range extension, Replaces Storm Shoton Sub with Tempest Cannon, which now Wind Missile Mag ATK within target area (Strong vs Thunder) & increases Range extension area, Changes Magia Shot to Magia Snipe, which increases modifier, increases jewel cost, increases Range and increases Cast Time, Changes Burning Shell to Bolt Bullet, which reduces modifier, increases Charges and adds Strong vs Water modifier, Replaces Thunder Shot on Sub with Rah Trident, which now Thunder Missile Mag ATK within target area (Strong vs Water) & nullifies Range extension, Adds new ability Nullified Impact on Sub, which Mag attack on units within area & removes buffs, Replaces cancel Magic Reactive with Dispel Counter, which now Chance of preemptively removing buff on enemy unit when receiving Mag attack & also activated by skill attacks. Adds new ability Summon Three-Headed Dragon, which inflicts 3-hit dark physical magic damage on units within area (100% hit) and lowers dark resist for 3 turns (can't be locked to target). Talk to Alchemist … JM bonus increase of 4% HP, 1% MDEF, 125 HP. Upgrades Clear Refresh to Splendid Refresh which now increase the user MATK and Luck (35%) permanently. This exam consists of two addition-subtraction questions, three multiplication-division questions, two questions pertaining to discount-overcharge, and three questions about the DEF and weight of certain items and armors. Updates Leaping Dance Stream to [Brilliant Dance] Stream, adds a jewel regen buff, Updates Flashing Thorn Force to [Savage Thorn] Force, increases damage modifier (from 125% tp 130%), side and back, ignore defense rate, and the number of hits (from 4 to 6), Adds new skill [Dagger Petals] Misery deals high Light Slash damage (260%) with chance of critical and is Strong vs Dark (50%), Updates Charmed Senses Grace to [Fanatical] Grace, now is a teleport [Range: 3 Height:2], Upgrades Scarlet Acceleration Despair to [Scarlet Ascension] Despair, now the AGI buff is stackable up to 3 times, is a preventive reaction and adds a snowball which adds Crit Rate (up to 24%) and Evasion Rate (up to 18%), JM Bonus Increase of 6% HP, 2% CRIT and +100 HP, Updates Omniblast to Ferocious Blast, increases charges (from 3 to 4), buff duration (from 2 to 3 turns) and Slash buff, and reduces jewel consumption of "not translated yet (skill bellow this one)" and it doesn't consume charges, Upgrades Tiger Tremor to Fresh Breeze Tiger Tremor, adds Wind element and adds Strong vs Thunder (40%), increases damage modifier (from 135% to 150%) and can't hit self, Upgrades Razor's Determination to Vagabond - Mad Blade, increases damage modifier (from 160% to 190%), can't hit allies and reduces the damage the more enemies there are, Upgrades Darkness Illumination to Tempest Illumination, adds Wind element, increases damage (110% tp 120%), now is a single target attack and a teleport [Range: 5 Height: 3] and doubles the PATK and all defense down (-15%) for 5 turns, Upgrades Fierce Tsubamegaeshi to Eye-Busting Tsubamegaeshi, increases damage (from 40% to 100%) and range, adds a Slash snowball (up to 60%) and reacts to all attacks, JM Bonus Increase of 4% HP, 1% DEX and +125 HP. After asking Molgenstein "about his research", head back to Al de Baran to talk with Van Helmont (Experiment Expert). Upgrades Opposition to Opposition Orb which increase the range (from 3 to 4), Upgrades Quincunx to Hexagram which removes the range but increase the area (to diamond 5), Adds Minor Aspect which reduce the AGI (35%) of the enemies in the area (cross 3), Adds Edgeworth Belt which is a thunder magical attack (170%) that delay the units in the area (cross 3). Upgrades the Shrine Maiden job to an improved version of the Priestess job (also changes weapon type to katana and base attack scaling to use PATK/DEX/LUCK). Adds new skill [Heaven's End] De Fideli which deals Dark damage, nullifies all status and disable reaction against this attack. Note: click the coordinates to copy them, and paste them into the game chat to be directed to the location. Upgrades Photosensitive Smog to Photosensitive Halation which add a AoE res (25%) and a Evasion Rate (30%) buff. Upgrades Stormwolf Fang to Twin Fang God Wolf, which converts the ability to 2-hit, adds an agility buff, and increases the attack multiplier and reduce jewel cost. Upgrades Spinslash to Spin Break, which adds a teleport to target, wind element and increases jewel cost. Upgrades Paragon Anonymous to Nonpareil Anonymous which now reduce the chance of activate a reaction. Upgrades Samurai to an improved version of Blademaster. Upgrades Guardian passive to Lance-Guardian, which reduces PDEF from 40% to 35%, but adds 25 Pierce Res. Upgrades Blood Drain on sub to Life Eater, which now ignores Def, scales off PATK instead of MATK and decreases the modifier. Upgrades Throat Drops on Sub to Silence Vaccine, which increases healing amount. Job change. New skill Piercing Wail of the Dead, which raises self Missile/Magic resist for 3 turns and removes own debuffs. Item Collection 2. Upgrades Luminous Chant to Saint's Chant which now interrump spells. Adds new Skill Ultra Syrup, which Raises all own Stats & raises MOVE/JUMP by 1. This job is completely different from the base job and significantly improved in every way. JM bonus increase of 10% HP, 1% PATK, 2% CRIT, 150 HP. Nicholas (Chief Researcher) will tell the player to go meet Bain or Bajin in Juno. Upgrades Shiny Bubbles to Slender Twin-Blade, which increases damage and range and buffs PATK by 30% and Crit Rate by 25% for 3 turns. Upgrades Steel Assault to Piercing Steel Assault which adds a pierce res buff (10%). These upgrades replace the job with a new improved version of the job and generally improve the job mastery bonuses … Upgrades Assassin Blade - Charm to Guilty Deal, moves it from sub to main, increases range and height and makes it penetrating. Upgrades Light Bringer to Shining Burst, which increases modifier, increases jewel cost and is now a Diamond aoe, Adds new Reactive Gear Drive, which permanently raises AGI by 6% after recieving DMG, stackable up to 5 Times and is activated by skill attacks, Upgrades Lion Heart to Ibis Heart, which adds 200 Strong vs Demon, Upgrades Shield Bash to Shield Spike on sub, which increases jewel cost from 12 to 20 and increases the stun from 1 to 2 turns, Upgrades Clear Stone to Clear Quarts on sub, which changes the chance to remove Poison/Slow/Blind from 50% to 100%, Upgrades passive Guardian to High Guardian, which reduces the PDEF buff from 40% to 30% but adds 10% PATK, Adds new passive Slash Mastery which gives 10% Slash ATK Power, JM bonus increase of 4% HP, 1% PDEF, 150 HP, Adds new Skill Chakra, which Casts Auto Heal/Jewel Auto Charge on ally units in area around self. Upgrades Piercing Shot to Piercing Assault which now does less damage and lower the Hit Rate and Evasion Rate. Combining the Alchemist abilities with White Mage abilities makes for a versatile unit. Job upgrades are improvements to the existing jobs of units. (NOTE: If you had learned the Bioethics skill as an Alchemist, talk to the Biochemist NPC again to learn the skill. Changes Weapon Crush on Sub to Lance Bender, which now lowers Pierce ATK by 60 instead of PATK by 30%. Adds new skill Armored Magic Glyph which permanently increase MATK Power and Jewel Spent Rate, stackable up to 2 times. JM bonus increase of 100 HP and 3% evasion. She's an orphan who was raised by the Holy Order, and that's why she idolizes the Holy Guard, the Guardians of the Continent, more than anyone else. Upgrades Utsusemi to Flowing Cicada, which now raises Evasion Rate by 50 and increases jewel cost. Read the Book of Ymir again to return to Valhalla. Upgrades Prayer of Strength to Prayer for Abundance which now increases the Max HP of the caster and the allies around self, Max HP added is added to current HP. Adds new skill Rising Shot which is a thunder attack (Strong VS Water, Strong VS Humans). Upgrades Darkness Illumination to Dark Night Illumination which now gives Slash Res down to the enemy. Upgrades Venom Potion to Poisonous Shower, which changes the ability to be an area of effect and adds the water element to the magic damage of the ability. Upgrades Counterattack Dilemma to Counterstrike Dilemma that increases the change of counter and inflict Paralize for 4 turns. Removes Evil-Crushing Dance and Mind-Crushing Dance. Base scaling on all damage abilities increased by 30%. Alchemist is a job from Final Fantasy Tactics Advance for the nu mou. Upgrades Burial Gun to Funeral Gun, increases modifier and increases Strong vs Humans modifier. Adds new skill Brave Innocence which does physical light slash damage to a target at range and raises slash ATK by 20% for 3 turns, Upgrades Flashing Judgement on sub to Flashing Referree, which slightly increases the damage and height and significantly increases the range but reduces the charges, JM bonus increase of 8% HP, 4% PATK, 2% MDEF, 100 HP (removes the LUCK bonus and reduces the AGI bonus by 1%), Upgrades Stellar Dignity to Dignity Satellite, which increases the healing multiplier, increases the PDEF buff to 60% and adds a 60% MDEF buff, New skill Major Aspect, which lowers all status resist of enemy units within area by 30% for 3 turns, Upgrades Grand Trine on sub to Grand Opposition which adds 40% Pierce and Jump ATK resist, Upgrades One for All to One for the World, which reduces the HP cost from 40% to 30%, Upgrades Sparkle Nova to Nova Radius, which adds a 3 turn light resist debuff of 30% and dark unit damage debuff of 20% to the target, Upgrades Healing Wave on sub to Luminous Healing, which increases the amount healed and reduces the jewel cost and now removes status effects, Adds new skill on sub Spell Curtain, which puts a shield allied units in a large area around self (excluding self) which nullifies damage of one magic attack, Upgrades Gospel of the Holy War passive to Divine Intervention for the Holy War, which adds 20% healing, Upgrades Champagne Shot to Champagne Rising, which changes the element to thunder and increases the area of effect by 1, Upgrades Flower Shower on sub to Angel's Breath and moves it to main, which increases the amount healed, jewel cost and area of effect, removes the cast speed and nullifies all statuses for 3 turns, Upgrades Magical Bouquet Toss on sub to Spark Bouquet Toss, which adds thunder element, changes it to scale with difference between caster and target LUCK, adds strong vs male, removes the chance to slow and adds paralyze, increases cast time and adds 50% defense ignore, Adds new passive skill Indomitable Princess Knight, which nullifies all statuses on self for 3 turns after appearing on map, JM bonus increase of 4% HP, 4% DEX, 125 HP, Upgrades Divine Blade to Divine Saber, which increases the damage modifier and adds a 3 turn 50% light resistance debuff to the target, Upgrades Lightning Bolt to Lightning Spark, which adds a 3 turn 30% PATK/MATK debuff to the target, Upgrades Supernova to Ultimate Nova, which increases the damage modifier and adds 40% strong vs dark, Upgrades Knight of Avalon on sub to The Light Leading the World, which increases the heal amount, increase the area of effect to a square around self, and adds a 30% PDEF/MDEF buff, Upgrades Catastrophe to Clinging Catastrophe, which converts the element to fire, increases the damage multiplier and increases the strike attack debuff from 25% to 50%, Upgrades Inferno to Persistent Inferno, which converts the element to fire, increases the damage multiplier and increases the slash attack debuff from 25% to 50%, Adds new skill Bet Your Life on Love, which is a ranged fire slash attack on enemy units within large area that grows more powerful the lower own remaining HP is & lowers evasion rate for three turns & chance of critical, Adds new skill Flame Flinch to sub, which is a slash attack on enemy unit at range & lowers fire resist of target wind units by 35% before activation for five turns (stackable up to 2x), Upgrades Polish Scythe passive to Polished Love, which adds 10% damage to all attacks, Base scaling of abilities changed to 1.5 * PATK, Upgrades Drawing Slash to Heated Sword-Draw, which adds fire element, increases charges to 5, increases the area of the attack, and adds a 2 turn 40% AGI debuff to the targets and a 1 turn 40% AGI buff to self, Replaces Steel Cutting Flash with Fire From Above, which is a fire slash attack on enemy units in a large area around self and lowers their PATK by 40% and move by 1 for 1 turn and increases self slash/pierce/strike/missile/jump evasion rate by 50% for 1 turn, Added Soldiering Burst, which is a penetrating fire slash attack which is strong vs metal and nullifies quicken/statues for affected units for 3 turns, Upgrades reactive Tsubamegaeshi to Tsubamegaeshi Forestall, which converts it to a preemptive strike in an area around self which can also be activated by skill attacks with 75% chance to proc, JM bonus increase of 6% HP, 4% PDEF, 2% DEX, 150 HP, Upgrades Grand Slash to Grand Break, which increases jewel cost, increases the damage modifier, adds a teleport before attacking, a 1 turn 80% AGI buff and fire element, Adds new skill Mech Gear Fire Wheel, which is a fire pierce attack on units in an area near and adds a 40% fire resist debuff and 50% jewels spent increase for 3 turns to affected targets, Upgrades Grace Strike to Crimson Grace, which adds fire element and 40% strong vs wind, Upgrades Jewel Breaker reactive to Jewel Hack, which converts the jewel damage to a jewel absorb and adds the ability to trigger off skill attacks but converts it to a 75% chance to proc, JM bonus increase of 10% HP, 1% PATK, 2% CRIT, 150 HP. Adds new skill on sub Anti-Air Gun [Herse] which is a missile attack on enemy unit which interrupts unit jump and has 120 strong vs airborne and vs enemies mid-jump. Upgrades Arrow Rain to Cerberos Rain, which increases modifier and adds Strong vs Beasts modifier. Article is closed for comments. Replaces Fire Sword on sub with Efreet Sword on main, which is a magic single target fire slash attack that is strong vs wind and has a large range. 2 Accessing Jobs 3 Upgrading Job Levels 3.1 Job Mastery 3.2 Enhancing Equipment 4 Job … Adds new skill Voltage Syrup which increase own MATK, AGI, Move and Jump for 5. Upgrades Craft Bomb on sub to Lightning Bomb, which changes the element to thunder and adds a 65% chance to paralyze for 3 turns. Upgrades Cheers of a Good Match to Cheers to Clear Skies which increase the Luck buff. Adds new skill Impenetrable Fog, which raises slash evasion rate. Adds new skill Garuda Leap on Sub, which Jump and attack target unit & 100% hit, Adds new Skill Garuda Strike on Sub, which Jump and attack units within target area & 100% hit, Adds new Skill Dragon Charge on Sub, which multiplies own JUMP ATK by 2.5 for one turn, Sky High passive updated, to apply to the new skills instead of the removed High Jump skills. Changes Blizzard Sword to Fenrir Sword, which reduces modifer, increases jewel cost, adds Strong vs Fire modifier and changes Range and Area, Upgrades Ice Sword on Sub to Undine Sword, which reduces modifier, increases charges and adds Strong vs Fire modifier, Changes Blasting Sword to Sylphide Sword, which reduces modifer, increases jewel cost, adds Strong vs Thunder modifier and changes Range and Area, Upgrades Aero Sword on Sub to Aerial Sword, which reduces modifier, increases charges and adds Strong vs Thunder modifier, Changes Spark Sword to Ixion Sword, which reduces modifer, increases jewel cost, adds Strong vs Water modifier and changes Range and Area, Upgrades Thunder Sword on Sub to Volt Sword, which reduces modifier, increases charges and adds Strong vs Water modifier, Adds new Skill Pegasus Sword, which Light Slash Mag ATK on units within target area (Strong vs Dark), Adds new Skill Chimera Sword, which Dark Slash Mag ATK on units in area around self (Strong vs Light), Upgrades Elemental Burst to Blast Burst, which adds Wind Element and increases modifier, Adds new Skill Zephyros Roar, which Wind Mag ATK on units within target area (Strong vs Thunder), Moves Mega Blast from Main to Sub, replacing Cross Blast. Adds new skill Encroaching Black Fangs which is a Dark AoE attack that reduce Dark Res. Upgrades Intersecting Thunder to Intersecting Thunderstorm which now have Strong VS Water, and increase cast speed and charges. Adds new ability on sub Dark Fiasco, which inflicts dark untyped strong vs light damage at range. New skill Ice Ire, which does a slash attack on the enemy unit and greatly lowers the dark resist of enemy fire units for 5 turns, stackable 2x. Every playable unit has a set selection of up to 3 jobs that they may choose from. Talk to the Biochemist NPC to change your job. Upgrades Aerial Ride to Tornado Ride which now have Strong VS Thunder. Adds new passive ability Goliath Saga which gives 25% PDEF and upgrades Revenge to Goliath Counter, which makes the counter 100% chance, adds light element, allows it to activate from skills, and gives a stacking 40% PATK buff. 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alchemist job change 2021